Tuesday, 26 March 2013

Film Opening Update 11

Film Opening Update 11

Today in lesson I made final adjustments to the audio for our project.

Last lesson we showed the most recent version of our project and due to a speaker being broken only one track of dialogue could be heard by the audience which was a severe flaw in the audio. Even though it was a hardware fault and in no way certain to affect all screenings I decided to make some changes to prevent this kind of event from ruining the audio, to do this I changed the left/right balance on the track containing Dan's dialogue from -100 to -75 and the track containing Amber's dialogue from 100 to 75. Doing this means that both tracks can be heard if one speaker goes down by allowing them some crossover, but not too much of a crossover that the stereo effect is negated.


Since my last edit of the audio a new recording from Dan was added in at the end, because of this it had not had the reverb effect put on it that the other ones had so I had to do that before the final export could be done to maintain consistency. Unlike the other dialogue in the scene I chose to keep this clip neutral in terms of left/right balance as it stands alone and is not part of a greater conversation so making it only play in one ear would not really have any effect on it.

Tuesday, 19 March 2013

Film Opening Update 10

Film Opening Update 10

Recently I have started doing an overhaul of the audio in the film opening. To start with I cut some of Dan's dialogue as I felt that it started to ramble counter-productively. Then I used the separated Dan's lines from Amber's lines and used the mixer(seen below) to put them into different tracks so that I could make use of stereo-phonics to create effect  by making  Dan's dialogue only play through the left and Amber's play only through the right, the reason I put Amber on the right and Dan on the left is because of the old notion that the right hand is good and the left hand is evil.



After I did this I decided that I wanted to make the music get quieter when there is dialogue as it sounded quite cluttered and obscured the dialogue when it was playing at full. So I rearranged the music into two different tracks as seen below and made the part of the music playing under dialogue quieter and put a fade over the end and start of the adjoining parts of the music so that it gets progressively quieter instead of jumping quieter, which I think is the better way of doing it. I also did the same after the dialogue ends, but instead of making it quieter it returns to its initial volume.

 
After I had done this I put some reverberation effects over the dialogue to reflect that it is inside Red's head and that the voices are imaginary, Dan's voice being the evil side of Red and Amber's being the good.